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    <loc>http://travis-ballard.squarespace.com/cyberdrome</loc>
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    <lastmod>2019-06-05</lastmod>
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      <image:title>Cyberdrome</image:title>
      <image:caption>For this project I was selected to be art lead for our capstone project Cyberdrome. My responsibilities included working with the other leads to develop and solve problems that arose during production. For instance, one huge problem we had to solve was determining whether to pivot from our original concept, which was a more linear based slashing FPS to an arena-based game. We discussed the pros and cons but made the decision to make the pivot as it would be more beneficial to our gameplay as one of our core pillars was fast-paced gameplay. Solving problems was one of the major priorities as a lead, but several of my other duties consisted of maintaining the various pipelines I was in charge of or was a part of (this included the art pipeline and the leads as well), I also worked with the other disciplines to maintain open dialogue between the artist and them so people knew what everyone was working on and if any problems or changes did need to be made, they could be made promptly.</image:caption>
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      <image:title>Cyberdrome</image:title>
      <image:caption>screenshot from the game showing the environmental influences and styles from the game.</image:caption>
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      <image:caption>Example of a reference sheet I put together to provide the artist what styles and influences we were looking for to be</image:caption>
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      <image:title>Cyberdrome</image:title>
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      <image:title>Cyberdrome</image:title>
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      <image:title>Cyberdrome</image:title>
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      <image:title>Cyberdrome</image:title>
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      <image:title>Cyberdrome</image:title>
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      <image:title>Cyberdrome</image:title>
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      <image:title>Cyberdrome</image:title>
      <image:caption>One of the major artistic parts of the project that I was heavily involved in was the creation of the UI/HUD. Due to my design background I was interested in shaping the UI/HUD layout. I worked with another one of my artists as well as the programmers to design and layout the UI/HUD. For the UI HUD, we looked at other HUD layouts like the ones seen in Halo and other FPS. For the UI and menus, I wanted to keep the designs simple and clean, so we looked at and based the concept of the menu buttons off older computer screens (which included the scan lines). For the menus we wanted to reference older technology due to the cyberpunk genre having strong influence from 80s culture and technology, along with the idea that older technology is being re-purposed.</image:caption>
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      <image:title>Cyberdrome</image:title>
      <image:caption>HUD display after several iterations, the line work for was reduced down with the sides leading towards transparency, as well as a simplification of the aim reticle. These changes where implemented to make the HUD less busy but still display the necessary information for the player.</image:caption>
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      <image:title>Cyberdrome</image:title>
      <image:caption>I also supported the other artists in the creation of assets and other tasks that needed to be completed. While the other artist handled most of the environmental mod pieces, I helped the artist by working on props that would be used for the environments, which included: lanterns, the wooden railings, the electric signs, etc. This process included creating the High Res version of the models, unwrapping them and creating the texture maps as well. I also worked on creating a lot of the 2D graphics in the game like some of the achievements, the game logo and team logo as well. I tried to keep the graphics simple and clean so they could be easily read/seen as well as recognizable</image:caption>
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      <image:title>Cyberdrome</image:title>
      <image:caption>Initial layout of the HUD with detail lines, health and focus energy on the top left, Combo Wheel and info in the middle, and score information on the top right and the aim reticle in the middle.</image:caption>
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      <image:title>Environmental Change of a Battlefield - Verdun - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Environmental Change of a Battlefield - Verdun - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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